using Unity.Entities;

public struct AnimState : IComponentData {
	public AnimStateType curState;
	public AnimStateType preState;
}

public enum AnimStateType {
	Main = 100,
	Idle = 0,//0-80
	Move = 101,
	Walk = 1,//81-141
	Run = 2,//142-202
	Attack = 3,//203-253
	Dissolve = 4//254-334
}


